Rules: Roster Settings

Updated: December 2, 2008, 1:08 PM ET

PLAYER UNIVERSE
In Custom leagues, teams draft players from the whole NBA Universe. However Custom leagues can choose to draft from both Eastern and Western Conference players, or the League Manager can choose to create an Eastern or Western Conference only game.

ROSTER SIZE
As a default, there are 10 active slots and 3 bench slots. See below for specific active positions. In Custom leagues, the League Manager can adjust the roster size to best meet their needs. See Custom Roster Settings (below) for more information.

ROSTER SLOTS
The number of players on a team's roster defaults to 13 but can be modified per the League Manager.

Each team defaults to 10 active slots on it's roster, as listed below:

(1) Point Guard (PG)(1) Flex Guard (G) - either PG or SG
(1) Shooting Guard (SG)(1) Flex Forward (F) - either SF or PF
(1) Small Forward (SF)(3) Utility (Util) - Any position
(1) Power Forward (PF) 
(1) Center (C) 

The utility slots can be filled by any position (PG, SG, SF, PF, C). Some players will be eligible for more than one slot (i.e. Paul Pierce is eligible at SG and SF. He can be placed in any of the following slots: SG, SF, PG/SG, SF/PF, Util. Additional positional eligibility will be given to players that spend a significant amount of time at more than one position. Multiple-position eligibility is determined by the Commissioner's Office.

Bench
As a default setting, there are 3 bench spots that may be occupied by players at any position, however in the custom league, the LM can change settings to his specific preferences. Statistics generated by players on a team's bench are not applied to the team's combined total statistics. The third bench slot replaced the old IR slot. The IR is not available.

PRIMARY Position Eligibility:
Before each season begins the system receives an updated report that details every player with their listed position heading into the new season. This includes rookies as well as veterans. The listed primary positions are fixed and will not change for the duration of the season.

NOTE: In Custom leagues the League Manager can NOT change the listed position of any player in the game.

For more information, please visit the 2009 Fantasy Basketball Rules page.

ADDITIONAL Position Eligibility:
The FBA League Office uses several subjective criteria to determine additional eligibility. Among those are:

  • How often the player touches the ball
  • Where the player's shots usually come from
  • Defensive assignments
  • Who else is on the floor when the player is in the game
  • Where the player is usually positioned in the offensive sets
The final decision is always left to the League Office. Any official designations made by the NBA or any other organization will be taken into consideration, but may not result in expanded eligibility for a player. Owners may write the League Office with suggestions if they feel a particular player deserves additional eligibility. Eligibility will never be taken away from a player.

For more information, please visit the 2009 Fantasy Basketball Rules page.

Roster Changes
Teams may change their active roster at any time during the regular season. Slots lock at first scheduled game of day. The time stamp will come from the League Office, and may vary slightly from the actual time - owners should try to submit their moves at least few minutes before the deadline. There is no limit to the number of active roster changes a team can make over the course of the season.

Undroppable Players
At the beginning of the season, the Commissioner's Office deems certain superstar players "undroppable." What this means is that they are ineligible to be dropped directly to waivers (the LM cannot change this rule). The reason this is done is to prevent collusion, so that a weaker team (such as one that will most likely not make the playoffs as the end of the season draws near) cannot simply drop their star players to waivers in order to be picked up by higher-ranked teams in their league.

The pool of undroppable players is determined and managed solely at the discretion of the Commmisioner's Office, and will be updated as necessary in the event of an injury, decrease in playing time, decreased performance, etc. Note that the undroppable status does not effect your ability to move a player in and out of your lineup, move him to an injured reserve slot, or trade him.