Rules: Scoring Settings

Updated: May 9, 2012, 6:38 PM ET

CUSTOM SCORING TYPE FORMATS
Custom leagues can choose one of five different basic Scoring Type formats:

    Rotisserie: Rotisserie, or 'Roto', is the most common way to play Fantasy Basketball. In this scoring format teams are ranked from first to last in each statistical category. Points are then awarded according to the order in each category and totaled to determine an overall score and league rank. The highest point total wins.

    Points-Based: Points-Based scoring allows you to assign a given point value to each individual statistical category (ie Blocks=3pts, Steals=2pts, etc.) Standings are based on the accumulation of points covering all statistical categories and combined into one total points column. The team with the most overall points wins.

    Head-to-Head: Points: "H2H" Points is very similar to how traditional Fantasy Football is played. Teams play each other one-on-one on a rotating schedule throughout the season, much like in real NBA. This format allows you to assign a given point value to individual statistical categories (i.e. Blocks=3pts, Steals=2pts, etc.) and each scoring period's winner is determined solely by which team accumulates the most fantasy points versus a single opponent. The end result is a win (1-0-0), loss (0-1-0) or tie (0-0-1). If selected, your league will have team schedules/playoffs and you will have the option to setup divisions.

    Head-to-Head: Each Category: "H2H" Each Category is the most common type of head-to-head play in Fantasy Basketball. Teams play each other one-on-one on a rotating schedule throughout the season. This format allows you to select "X" number of statistical categories. For each scoring period team totals are accumulated and a win, loss or tie is credited in each category based on opponent's weekly totals (i.e. 4-3-1 in a 8 category league). If selected, your league will have team schedules/playoffs and you will have the option to setup divisions.

    NOTE: If the League Manager sets Home Team wins as a tiebreaker, the home team will win the first tied category. If there is a second, the away team will win. The tiebreaker will work alternately between the two teams.

    Head-to-Head: Most Categories: "H2H" Most Categories is similar to the other "H2H" formats. Teams play each other one-on-one on a rotating schedule throughout the season. This format allows you to set "X" number of statistical categories. For each scoring period (Monday through Sunday) team totals are accumulated in each of the categories. At the end the scoring period the winner is determined by which team wins the most number of categories. The end result is a win (1-0-0), loss (0-1-0) or tie (0-0-1). These results correspond directly to each team's overall record. If selected, your league will have team schedules/playoffs and you will have the option to setup divisions.

CUSTOM SCORING OPTIONS
Listed below are all of the stat categories available for you to create your custom league. While you may be tempted to go nuts and use them all, due to display restrictions you will only be able to use a maximum of twenty (20) categories total. Feel free to experiment with exotic scoring leagues. For example, you could create a Power Forward only league where the roster is solely comprised of Power Forwards and the only scoring categories are perhaps Field Goal % related!

CUSTOM GAME: Player Statistic Category Options
Raw Stats (22 total)
. Points (PTS)
. Blocks (BLK)
. Steals (STL)
. Assists (AST)
. Offensive Rebounds (OREB)
. Defensive Rebounds (DREB)
. Rebounds (REB)
. Personal Fouls (PF)
. Disqualifications (DQ)
. Technical Fouls (TF)
. Flagrant Fouls (FF)
. Ejections (EJ) note: Fewer is better
. Turnovers (TO)
. Field Goals Made (FGM)
. Field Goals Attempted (FGA)
. Free Throws Made (FTM)
. Free Throws Attempted (FTA)
. Three Pointers Made (3PM)
. Three Pointers Attempted (3PA)
. Minutes Played (MIN)
. Games Started (GS)
. Games Played (GP)
Derived Stats (21 Total)
. Field Goal Percentage (FG%) Formula = FGM/FGA
. Free Throw Percentage (FT%) =FTM/FTA
. Three Point Percenage (3P%)    =3PM/3PA
. Adjusted Field Goal Percentage (AFG%)    =(0.5 * 3PM + FGM)/FGA
. Field Goals Missed (FGMI)    =FGA - FGM
. Free Throws Missed (FTMI)    =FTA - FTM
. Three Pointers Missed (TPMI)    =TPA - TPM
. Assists Per Game (ASTPG)    =AST/GP
. Blocks Per Game (BLKPG)    =BLK/GP
. Minutes Per Game (MINPG)    =MIN/GP
. Points Per Game (PTSPG)    =PTS/GP
. Rebounds Per Game (REBPG)    =REB/GP
. Steals Per Game (STLPG)    =STL/GP
. Turnovers Per Game (TOPG)    =TO/GP
. Three Pointers Per Game (3PG)    =TPM/GP
. Points Per Minute (PPM)    =PTS/MIN
. Assists To Turnover Ratio (ATR)    =AST/TO
. Steals To Turnover Ratio (STR)     =STL/TO
. Double Doubles (DD)    =Two greater than 10: PTS, BLK, STL, AST, REB
. Triple Doubles (TD)    =Three greater than 10: PTS, BLK, STL, AST, REB
. Quadruple Doubles (QD)    =Four greater than 10: PTS, BLK, STL, AST, REB
Scoring Categories notes:
-A maximum of 20 total categories are allowed.

CUSTOM GAME: Rotisserie and H2H: Most Categories default settings (8 total)
. Field Goal Percentage (FG%) Formula = FGM/FGA
. Free Throw Percentage (FT%) =FTM/FTA
. Three Pointers Made (3PM)
. Rebounds (REB)
. Assists (AST)
. Steals (STL)
. Blocks (BLK)
. Points (PTS)

CUSTOM GAME: Points-Based and H2H: Points-Based default settings
. Points (PTS) =1pt
. Blocks (BLK) =1pt
. Steals (STL) =1pt
. Assists (AST) =1pt
. Rebounds (REB) =1pt
. Field Goals Made (FGM) =1pt
. Free Throws Made (FTM) =1pt
. Field Goals Attempted (FGA) =-1pt
. Free Throws Attempted (FTA) =-1pt
. Turnovers (TO) =-1pt
Points-Based Scoring notes:
-The League Manager can customize a point value to each category.
-Decimal values are allowed to the nearest tenth of a point (ie "1.5").