Rules: Basic Settings

Updated: April 29, 2008, 12:59 PM ET

The Basic Settings page is where it all starts, and is the first step in creating a custom league that you personally manage. As the league founder, or league manager, you can configure virtually all aspects of your league, from the scoring system to the style of draft. The first step is to name your league.


League Name: The league manager inputs what the league will be named. League names are limited to 32 characters and cannot contain foreign or HTML characters. League names are not unique, so there could be multiple leagues with the same name. The league name can be edited at any time during the season through the Edit League Settings tool.

Scoring Type: Customizable leagues contain five different Scoring Systems. The five systems are listed in detail below:

Rotisserie: Rotisserie, or 'Roto', is the most common way to play Fantasy Baseball. In this scoring type teams are ranked from first to last in each stat category. Points are then awarded according to the order in each category and totaled to determine an overall score and league rank.
Points-Based: Points-Based scoring allows you to assign a given point value to each individual stat category (ie HR=4, RBI=1, etc.) Standings are based on the accumulation of points covering all stat categories and combined into one total points column. The team with the most overall points wins.
Head-to-Head: Points: "H2H" Points is very similar to how fantasy football is played. It allows you to assign a given point value to individual stat categories (ie HR=4, RBI=1, etc.) and each scoring period's winner is determined solely by which team accumulates the most fantasy points versus a single opponent. The end result is a win (1-0-0), loss (0-1-0) or tie (0-0-1). If selected, your league will have team schedules/playoffs and you will have the option to setup divisions.
Head-to-Head: Each Category: "H2H" Each Category is the most common type of head-to-head play in Fantasy Baseball. It allows you to select X number of stat categories. For each scoring period team totals are accumulated and a win, loss or tie is credited in each category based on opponents weekly totals (ie 6-3-1 in a 10 category league). If selected, your league will have team schedules/playoffs and you will have the option to set up divisions.
Note: If the league manager sets Home Team wins as a tiebreaker, the home team will win the first tied category. If there is a second, the away team will win. The tiebreaker will work alternately between the two teams.
Head-to-Head: Most Categories: H2H Most Categories allows you to set X number of stat categories. For each scoring period (usually Monday through Sunday) team totals are accumulated in each of the categories. At the end the scoring period the winner is determined by which team wins the most number of categories. The end result is a win (1-0-0), loss (0-1-0) or tie (0-0-1). These results correspond directly to each team's overall record. If selected, your league will have team schedules/playoffs and you will have the option to set up divisions.

Number of teams in league: The number of teams in a league can be set from 4-20. This is done using the league manager tools page, where you can adjust the league size by deleting or adding teams. Note: If the number of teams is changed the league's schedule will be adjusted.

Express Setup: If this button is clicked, the system bypasses the league configuration wizard and automatically sets your league up using ESPN's default system. The league manager can then go back and manually edit any part of the League Setup.

Manual Setup: You will be brought through the league configuration wizard with options to manually set all your league settings.

The Divisions & Team Settings page allows the league manager to customize the number of divisions in the league, name each team and specify in which division each team will compete. Below is a list of all the options and details on how they work.

Note: If you want to skip this step and enter the division and team information later you can do so by clicking on the Submit button to advance to the next step in League Setup.


Divisions: The league manager determines the number of divisions in the league using the Divisions pulldown menu. There can be between one and four divisions in a league.

Both the number of divisions and names for each division can be changed at any point during the season from the Edit League Settings page.


Team Info: The number of teams listed here is equal to the number that was selected on the Basic Settings page. Team names consist of a combination of two elements - Team Location and Team Nickname. When a team is displayed in the game, generally both Team Nickname and Team Location will be displayed (as in on Standings and in Box Scores), but on pages where there is limited space, only the Team Nickname is displayed. Note: After each team owner joins the league they will be allowed to edit the name of their own team.

  • Team Location - Max of 32 characters
  • Team Nickname - Max of 32 characters
  • Division - If the league has more than one division, specify the division designation for each team here. For reasons of fairness, it may be wise to make sure each division has the same number of teams.

  • These settings can be changed by the league manager at any time during the season.

    The Owners Info & Send Invite page in League Setup allows the league manager to set the number of owners on each team and to enter each owner's name and email address. This is also the page that is used to send league invitations and to monitor whether the invitations have been accepted. This page can be accessed all season long.

    Note: If you want to skip this step and invite the owners later you can do so by clicking on the "Submit" button to advance to the next step in League Setup.


    Owner Info:

  • # Owners (per team) - Max of 2 (two) allowed. The league manager has the option to add multiple owners OR each team owner can do this for their team.
  • Owner - Enter the team owner's first and last name.
  • Email - Enter the team owner's email address the league invitation is sent to.
  • Status - 'Joined' or 'Invited'. Displays the current status of each team's invite.

  • Note: After a team joins the league all team owners will be allowed to edit the name of their own team.


    Invite Options: Invitations are sent in the form of an email which contains a unique URL. The person who receives the invite email must click on the unique URL (or copy and paste the URL into browser 'Location' field) in order to join the league. Below is a list of the options and details on how they work.

  • Send invites to - The league manager specifies who (if anyone) will be sent a league invite upon submit.
  • Send me a copy of each invite - 'Yes' or 'No'. If 'Yes' is selected the league manager receives a copy of each sent email invitation which, if necessary, can then be forwarded to the appropriate invitee. If 'No' the email is only sent to the invitee.
  • Send custom invitation - 'Yes' or 'No'. If 'Yes' is selected a text box will appear below where the league manager can enter a personal note that is appended at the bottom of the outgoing email invitation. If 'No' the system will send a standard message.

  • Note: If an owner's email address is inputted and an invitation is emailed to him/her, and then the owner's email address is changed on this page before he/she has a chance to accept it, the first invitation will become invalid and the owner must accept the second invitation.

    Once an invitation is accepted (the team owner joins your league) the "STATUS" column will change from "Invited" to "Joined". The "OWNER NAME" column will also populate with owners name and the EMAIL column will be replaced with a Send Email link.

    Important: Once an owner has accepted an invitation the email address associated with the team is defaulted to the address associated with that owner's ESPN.com member account. League managers can not change email addresses of owners. The owner needs to visit Member Services to make this change.