Originally Published: November 27, 2008
What made Mike Tyson's Punch-Out!! so special?
For gamers of a certain age, Mike Tyson's Punch-Out!! will always be the undisputed champion. And while Nintendo's latest incarnation won't feature Iron Mike, there's no better time to give thanks and look back fondly at one of the most enjoyable video games of all-time.
AP Photo/Douglas C. PizacLong before he was tattooing his face and threatening to eat unborn children, Mike Tyson was the undisputed heavyweight champion of the world. Round 1: The Ballad of Kid Dynamite and Little Mac
In June 1987, the boxing world was introduced to Little Mac, a 17-year-old, 107-pound pugilist from the mean streets of the Bronx. Although he looked as clean-cut as Josh Baskin from "Big," Little Mac was a scrappy young comer learning the ropes under the watchful eye of esteemed trainer Doc Louis.
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NintendoIron Mike was no giant, but he towered over a pint-sized Little Mac.
Round 2: Body Blows, Bull Rushes, Tornado Punches and the Don Flamenco Dance
The Punch-Out!! series was the brainchild of Nintendo developer Genyo Takeda. Instead of using the see-through fighters of the arcade version, they decided to make Little Mac, well, little. It gave players the sense that they were the underdog as each fighter got bigger, stronger, meaner and weirder. "The holy grail of a video game is easy to play, hard to master," said Jeremy Pope, whose Cashmere Productions creates games like Ninjatown for Nintendo's portable system, the DS. "Punch-Out!! nailed it by utilizing a set of mechanics that never changed, having a set of characters with cool backstories and making the gameplay challenging. In grade school, I set up a camcorder and videotaped myself beating Tyson so I could prove it to my buddies." Essentially, Little Mac knew how to bob, weave, duck, jab, move left and right, and throw an uppercut. Anyone could pick up the skills without the 13-year-old-hopped-up-on-Jolt prowess that would become necessary after the NES died out. Little Mac was the same guy from Glass Joe to Kid Dynamite, which made it egalitarian. However, it took a lot of patience, concentration, persistence and fancy opposable-thumb-work to advance through the ranks, so it was elitist. "Punch-Out!! has that old-school style of game play, which is all about memorizing the patterns and the crazy punches," said Stephen Totilo, who covers the video game world on MTV's Multiplayer blog. "I remember being out on the playground comparing notes on how to beat King Hippo." (In case you forgot: Drill the big fella in the noggin, then pound away at his ample gut when his drawers fall down.) The Punch-Out!! fighters were original in their day, as sports games had never really used narrative techniques to bring the characters to life. Knowing that Doc Louis was a former 1950s champion espousing nuggets of wisdom like "Dancin' like a fly, bite like a mosquito" gave the game unique layers, no matter how much he resembled the dad on Family Matters. Even simple wrinkles such as having Mario referee, or the Louis and Little Mac training montage past the Statue of Liberty, were cool in-the-know touches that livened up to the Punch-Out!! universe, ensuring the game never got bogged down with static figures in a ring. Let's be honest, though, part of the nostalgic appeal of Punch-Out!! is that it skirts a politically correct line that would be much tougher to cross today. It's not the video game equivalent of "Amos 'n' Andy," but Little Mac's pugilist opponents don't exactly scream "cultural sensitivity," either.
Round 3: Tyson Gets Put Away
Mike Tyson's Punch-Out!! was a huge hit right out of the box, selling 2 million units at $39 a pop, but by the end of 1989, it was already a collector's item.
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Reuters/CorbisMike Tyson's world came crashing down at the hands of 42-1 underdog Buster Douglas in 1990.

